Testing Nvidia GeForce graphics cards (from GTX 960 to RTX 2080 Ti) in Gears 5 - Written are Given
Testing Nvidia GeForce graphics cards (from GTX 960 to RTX 2080 Ti) in Gears 5

Testing Nvidia GeForce graphics cards (from GTX 960 to RTX 2080 Ti) in Gears 5

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Game Summary

  • Release Date: September 10, 2019
  • Genre: Third-Person Shooter
  • Publisher: Xbox Game Studios
  • Developer: The Coalition
  • Gears 5 is a third-person shooter developed by The Coalition and published by Xbox Game Studios in versions for the PC and the Microsoft Xbox One game console, including with the possibility of a cross-platform game between users of different versions. This is the fifth part of the famous Gears of War series, which is a continuation of Gears of War 4. The first games of the series were exclusive projects for the Xbox console, but then they brought the series to gaming PCs.

The part in question was announced last June at the E3 exhibition and was released on September 10, 2019. But for owners of the Ultimate edition, the game became available on September 6th. Unlike the previous parts, the title of the new series does not contain the clarification “of War”, since the series is already quite well-known, and for brevity, it is often called among themselves. Also note that Gears 5 was the first game in the series, which is distributed not only through its own Microsoft store: it is also available on the Steam platform.

The part in question was announced last June at the E3 exhibition and was released on September 10, 2019. But for owners of the Ultimate edition, the game became available on September 6th. Unlike the previous parts, the title of the new series does not contain the clarification “of War”, since the series is already quite well-known, and for brevity, it is often called among themselves. Also note that Gears 5 was the first game in the series, which is distributed not only through its own Microsoft store: it is also available on the Steam platform.

Gears 5 continues the plot of Gears of War 4, and the main character was Kate Diaz - one of the main characters of the previous part. Other main characters also appear here: JD Phoenix, Marcus Phoenix and his friend Delmont Walker. Character stats and weapons are improved, and characters have unique abilities. Ultimate Edition additionally contains a couple of guest characters from the game Halo, which is available in multiplayer modes. Also available in Gears 5 are Sarah Connor and the T-800 from the Terminator franchise.

In the next Gears series, there are four modes: story campaign, "Horde", "Escape" and "Confrontation." A story campaign can be played in cooperative mode for up to 3 players, “Escape” is designed for three players, and the “Horde” mode involves cooperative passage in a team of five players. The “Confrontation” mode is purely multi-user.

The story campaign is divided into several acts and chapters, the levels have both a linear and open structure. In the "Horde" mode, players have to fight against waves of enemies, and you need to hold out 50 waves with increasing difficulty. In the "Escape" mode, players must pass the level before the poisonous gas gradually spreading through the area overtakes them.

The game has several types of firearms, grenades, as well as the usual capabilities of close combat with the finishing off of opponents. The player can carry two types of weapons, one of the pistols and one type of grenades, you can also optionally pick up heavy weapons, replacing existing ones in the character. As usual, the new Gears 5 actively uses the shelter system, when the characters hide behind different walls, stones and other objects and fire because of them.

The game uses the Unreal Engine 4 engine developed in Epic Games and is one of the most advanced and functional game engines of our time. The game shows a picture of very high quality, with a lot of different effects like an imitation of reflections and global lighting, effective algorithms for full-screen anti-aliasing taking into account the time component, etc.

For the first time, the Unreal Engine was shown back in 1998 - in the cult first-person shooter Unreal. Since then, the engine has become one of the most popular for game projects of various genres (Deus Ex, Dishonored, Thief, Splinter Cell, etc.) and has been ported to many gaming platforms. The development of Unreal Engine 4 took several years, the first technical demonstration of the engine was held at E3 2012, and the main target platforms were PCs and consoles of the current generation. Since then, UE4 has changed a lot.

The Unreal engine of the fourth version in its latest modifications meets all modern trends and supports many of the latest developments in the field of real-time computer graphics. The Epic Games product differs in that it scales perfectly and works well on both weak systems and takes advantage of more advanced devices. In this case, the overall graphics style is made at a very high level, given the limitations of multi-platform, and Gears 5 can be called one of the most impressive games using this engine.

The Unreal Engine 4 engine in Gears 5 uses DirectX 12 features, but it also launches on Windows 7 due to the special DirectX 12 command translation layer. The Coalition studio also used the engine features such as asynchronous computing, multi-threaded command buffers and AMD technology FidelityFX.

Asynchronous computing allows you to perform graphical and computational load simultaneously, more competently using the capabilities of the GPU, and multi-threaded buffering can reduce CPU dependence, which will lead to increased performance. Support AMD FidelityFX promised to add with an additional update to the game. This is a high-quality post-filter, including adaptive sharpening, emphasizing small details in the picture.

The game was highly appreciated by gaming publications and players, the average score reaches 85%, which is pretty good, and many publications generally gave the game a maximum or near-maximum rating. They especially praise the story campaign, characters and shooter mechanics, and criticize the excessive lyrics in the plot and some locations that seem too empty. Otherwise, the visuals in the game also received flattering ratings, including good performance optimization. It is not surprising that already in the first weekend in Gears 5 three million people played, which made the project the most successful for Microsoft since the time of Halo 4.

System requirements

Minimum system requirements :
  • AMD FX-6000 central processor or Intel Core i3 “Skylake” ;
  • The memory capacity of 8 GB ;
  • graphics card AMD Radeon R9 280 or Nvidia GeForce GTX 760 ;
  • space on the storage capacity of 80 GB ;
  • 64-bit operating system Microsoft Windows 7 SP1 / 10
Recommended system requirements :
  • CPU AMD Ryzen 3 or the Intel Core i5 «skylake» ;
  • the memory capacity of 8 GB ;
  • graphics card AMD Radeon RX 570 or Nvidia GeForce GTX 970 ;
  • space on the storage capacity of 80 GB ;
  • 64-bit Microsoft Windows 10 operating system
The game Gears 5 uses exclusively DirectX 12, but in the Steam version it also works on the updated Windows 7, and not just Windows 10 (however, developers still recommend using it). The need for 64-bit versions of the operating system has long been familiar to all modern gaming projects, as this allows you to get away from the 2 GB limit of RAM used per process.

The minimum hardware requirements for the game by today's standards are average or even slightly below average. Among the minimally suitable graphics cards, the developers cite the old GeForce GTX 760 and Radeon R9 280, and there are no requirements for the minimum amount of video memory, so it is unlikely that the game will be too demanding on the GPU in low resolutions and settings. But all this is just the minimum necessary to run the game and minimal comfort.

The game requires a system with 8 GB of RAM, at least, and the same amount is recommended, although typical for most modern projects, the value is already 16 GB. The central processor of the game needs at least Intel Core i3 level, starting from the generation of Skylake, or AMD FX-6000 - these are also pretty typical requirements for today. But those who want to play at higher graphics settings and in comfortable conditions will need a gaming system with a more powerful processor such as Intel Core i5 of the same generation, well, or Ryzen 3 from a competitor. Not the highest requirements for recommended ones, so the game is either not too processor dependent or well optimized.

The recommendations for video cards are set just slightly lower than typical for most modern games - a game system with a GeForce GTX 970 or Radeon RX 570 graphics card is recommended, while most often they recommend a level of GTX 1060 and RX 580. In general, judging by the recommended configuration, the game Gears 5 has power requirements for both GPUs and GPUs that are close to average or slightly below typical.

Test configuration and testing methodology

  • AMD Ryzen processor-based computer :
    • processor AMD Ryzen July 1700 (3.8 GHz);
    • cooling system Noctua NH-U12S SE-AM4 ;
    • motherboard the MSI X370 XPower Gaming Titanium (AMD's X370);
    • RAM GeIL Evo X DDR4-3200 (16 GB);
    • drive the SSD the Corsair the Force the LE (480 GB);
    • Corsair RM850i power supply (850 W);
  • Windows 10 Pro operating system (64-bit);
  • Samsung U28D590D monitor (28 ″, 3840 × 2160);
  • Nvidia drivers version 436.30 WHQL (September 10);
  • MSI Afterburner 4.6.1 Utility
  • List of tested video cards:
    • Zotac GeForce GTX 960 Amp! 4 GB (ZT-90309-10M)
    • Zotac GeForce GTX 970 Amp! 4 GB (ZT-90110-10P)
    • Zotac GeForce GTX 1060 Amp! 3 GB (ZT-P10610E-10M)
    • Zotac GeForce GTX 1060 Amp! 6 GB (ZT-P10600B-10M)
    • Zotac GeForce GTX 1070 Amp 8 GB (ZT-P10700C-10P)
    • Zotac GeForce GTX 1080 Ti Amp 11 GB (ZT-P10810D-10P)
    • Zotac GeForce RTX 2080 Ti Amp 11 GB (ZT-T20810D-10P)
Gears 5 is part of AMD’s marketing support program, but Nvidia also made special optimizations in the driver for this rather significant project. We just used the latest driver version available at the time of the tests - 436.30 WHQL dated September 10, which already contains optimizations for Gears 5.

Once again, we rejoice that the game has a good built-in benchmark designed for performance testing, which reflects the real gameplay quite well, although more demanding locations are encountered during the game. And although the action in the frame from one run to another changes decently (and this, in fact, is the only drawback of the benchmark), the repeatability of the results, in our experience, is still very good.

After running the test, very detailed information about the game settings and system configuration is displayed on the screen, and most importantly, various indicators of the frame rate, according to which you can see the emphasis in the power of the universal or graphic processor. A chart with a time distribution of the same values ​​is also drawn - very convenient!

We ran a test with statistics on the use of resources of the central and graphics processors using the MSI Afterburner utility. CPU utilization during testing at average and maximum settings on a system with a GeForce RTX 2080 Ti graphics card amounted to an average of 20% -30% (without too large peaks in both directions), so the assumption of a relatively low processor dependence of the game and good multi-threaded optimization was confirmed. But the game is still desirable at least a dual-core processor with four computing threads.

The good use of multithreading is not surprising, because the game engine uses the capabilities of DirectX 12, and even the most powerful GPUs only slightly rest on the capabilities of the CPU in low resolutions. The load on the central processor is fairly evenly distributed across all available CPU cores, this is how the processor load graph looks like during gameplay:

All CPU threads are loaded with work evenly, do not even select those that are loaded with rendering, artificial intelligence and other similar tasks. The graphics processor in the test is loaded with work at 98% -99% when running on a system with an RTX 2080 Ti graphics card in 4K resolution at maximum settings, and in the case of average settings, the GPU usage rate decreases by only a couple of percent - that is, the emphasis on the CPU's capabilities is practically absent.

In tests, we traditionally measure not only the average but also the minimum frame rate, since the smoothness of the video sequence and the overall comfort for the player depend on it. From the average and minimum frame rates from our test, it is quite possible to draw conclusions about the overall comfort of the game. Since a very dynamic (including multi-player) shooter is considered, playing it is highly desirable with stable 60 FPS - without dropping below this mark. In extreme cases, you can be content with an average of 40-45 FPS, but always without drops below 30 FPS.

When using the top-end GeForce RTX 2080 Ti with 11 GB of memory, the game uses up to 4-5 GB of VRAM in Full HD resolution at maximum settings (with texture ultra-pack) and only up to 6 GB in 4K, which is quite a bit by modern standards. On the other hand, the presence of 4 GB is very desirable, since 3 GB on the video card does not allow you to set 4K resolution in principle, and the textures are loaded much more slowly. But 8 GB of memory, which a large number of modern video cards have, will be more than enough.

Impact of settings on performance and quality

The graphical settings of Gears 5 are changed in the game itself from the menu, which can also be called up during the game process. Changing almost all the settings takes effect immediately, without having to restart the game, which is quite convenient when searching for suitable settings. The only thing that requires a restart is the installation of an additional ultra-texture pack.

The menu of graphic settings has many parameters that make it possible to fine-tune it to a specific system. In general, the game offers about 40 (!!!) parameters for graphics settings, which will be more than enough for any enthusiast. Also, for all these options, there is brief information on how tuning can affect performance depending on the CPU and GPU, and for most of them, the changes are shown visually, which is very convenient.

Here you can also select a predefined settings profile or user settings. The quality settings profiles available in the game are quite typical and we used a set traditional for our tests: medium, high and ultra. If the lowest settings make it possible for owners of even very weak systems to play, then the maximum with high-resolution rendering is suitable only for powerful video cards.

The difference between medium and high-quality levels lies mainly in different values ​​for settings such as shadows and effects, but almost any modern video card can use at least a high level. It is with him that it is best to start for owners of systems with modern GPUs of at least average power or a little higher. And for budget graphics cards, an average profile is perfect.

Very often, the difference between the high and maximum level of image quality in games is almost imperceptible. And it’s more correct to play many games with just high settings, because from the ultra-settings the quality improvement will not be visible, and performance will drop. So, with Gears 5, everything is somewhat different. Each step of the graphic profile in this game brings more or less noticeable changes in picture quality. And although Gears 5 looks great with high (and even average) quality, at maximum the picture is clearly getting even better.

Low settings in Gears 5 greatly reduce effects and detail, leaving textures and models in poor quality, and the range of drawing suffers. Therefore, we do not recommend anything below the average quality profile, as the game is perfectly optimized. For example, a high-quality profile gives better textures and models and also increases the range of drawing and detailing of shadows.

But the ultra-settings profile also gives players additional growth in picture detail. In particular, the quality of parts in the middle and long-range plans is increasing, but near objects also improve in quality. The lighting quality of the scene becomes more complex, better shadows and shading are added.

As always, it’s better to adjust the rendering quality and the final performance to your requirements, based on your own feelings. The influence of some parameters on the resulting rendering quality with different settings in the game is not always noticeable. From the videos it will be somewhat easier to note the difference in rendering quality, corresponding to the levels of graphics settings, but also not so simple. 

Consider the basic graphics quality settings available in the Gears 5 game menu. We conducted a study on a test system with a GeForce RTX 2080 Ti graphics card with maximum settings in 4K resolution suitable for this GPU. The average frame rate was about 60 FPS - just about that which is ideally required. Then, changing the parameters in a smaller direction, we determined how much the performance increases at the same time - this approach allows you to quickly find the settings that most affect the average frame rate.
We found that most of the settings in the game have minimal impact on performance. When they change together with the profiles, then their massive change leads to a visible effect, but individually it makes no sense to regulate them. Moreover, some effects are visible only in some locations. But we noted that the quality settings for shadows and shading, volumetric fog, reflections and a post-filter that simulates depth of field most of all affect rendering performance.

All game graphics settings are collected in one very long list and grouped for clarity. The General Settings group includes the usual settings with the choice of a monitor, rendering resolution and display mode (full screen or window), it is possible to enable vertical synchronization and a frame rate limiter from below (so that the game automatically adapts the quality) and above (there is no point in doing unnecessary work), there is also settings for videos, including a separate FPS limiter. Very flexible settings, for which you can only praise.

The main thing here is the ability to choose one of four quality profiles: from low to ultra. There is also a recommended profile, which is automatically selected, depending on the capabilities of the CPU and GPU. Well, custom settings are also possible. Among other important settings, there is a choice of rendering resolution - usually from 50% to 200% of the monitor resolution, but the upper value also depends on the amount of video memory - with 3 GB of VRAM, the game does not allow to set more than 3200 × 1800 pixels, for example.

There is also a field of view setting from 60 to 100 degrees, which is more than enough in practice. Performance counters help in setting up the game and show rendering statistics (FPS, CPU and GPU times, as well as other data).

The Texture Settings group of settings includes several options for setting texture detail. In addition, you can download the texture pack of Ultra- texture with higher quality resources (both on Steam and in the Microsoft Store). It weighs 10 GB, occupying a drive under 30 GB, and is installed for a rather long time, requiring a reboot of the game, so we tested ultra-settings without installing this pack. It will be useful for those who play at resolutions higher than Full HD and have a video card with at least 6 GB (preferably 8 GB) of memory since the required amount of video memory when installing ultra-textures can grow up to 8 GB.

The Details section allows you to change the geometric complexity of the scene - separately for the world, character models and vegetation. The latter is sometimes useful to reduce, so as not to degrade the details of the environment, but to remove the interfering vegetation, increasing productivity. The Animation quality parameter was also placed here, which is set to Autofit by default, but you can choose the best quality. The game believes that such a setting can reduce performance, but on our system, we did not find any difference.

The group of settings for Shadow Options allows you to not only adjust the quality of the shadows themselves but also includes the Ambient Occlusion setting for the simulation of diffuse shading. Moreover, unlike most games, here you can change the intensity of this effect, which can be very useful. The quality of the Capsule Shadows - soft shadows from the characters in indirect lighting is immediately regulated - this is also an imitation of global lighting.

The environment parameters collected things like tessellation, volumetric fog, reflection, refraction (all this - a sly imitation rather than ray tracing) and particles. From the first one it’s clear (it would be more logical to place it in the Detailing options, but it’s more visible to the developers), we don’t recommend lowering the quality of volumetric fog too much, since in Gears 5 it is quite a lot and it plays its part in creating the necessary atmosphere. But with regard to reflections and refractions - you can safely reduce their quality, in most locations these effects are not so many that they can be noticed with the naked eye.

Next comes the post-processing settings package, which includes such post-filters as glare, volume rays, depth of field, motion blur and others. In the game, these effects are used very actively and also add atmospherically, but you can disable or enable them all, based on preferences. Which is very convenient, since not everyone likes the same Motion Blur effect.

In Advanced settings, everything that was left was raked: choosing a GPU in a system with several graphics processors, Mosaic resources - a tiling method for more efficient loading of resources from media into video memory and Diagnostic mode, which helps to detect rendering problems.

Although it depends on the specific location, the most important graphic settings in Gears 5 are the quality of shadows and diffuse shading, depth of field, volumetric fog and reflections in the screen space. They allow you to increase the speed of rendering if necessary. The remaining parameters do not affect the performance too much, and in order to get visible changes, you will have to adjust several of them at once.

One of the most important options of Gears 5 is the ability to set the minimum allowable frame rate - it allows you to set the limit below which the game will lower the rendering resolution in order to increase FPS. This is an automatic and dynamic resolution change that will allow you to get a smooth game even in the most difficult moments. Of course, FPS will decrease below this value, but not too often and not too much. And this is a great option, including for a network game, so that unexpected problems do not appear at the most inopportune moment.

Performance testing

We tested the performance of video cards based on Nvidia GPUs belonging to different price ranges and generations of GPUs manufactured by this company. During testing, we used the three most common screen resolutions: 1920 × 1080, 2560 × 1440 and 3840 × 2160, as well as three settings profiles: medium, high and ultra (not maximum).

The weakest video card in our comparison, the GeForce GTX 960, can handle the average settings very well, albeit only in Full HD resolution. Traditionally, for materials on our site, we check the ultra-quality mode (slightly different from the maximum settings) - one of the most popular options for settings in the environment of gaming enthusiasts. To get started, consider the most popular Full HD resolution.

Resolution 1920 × 1080 (Full HD)

GeForce GTX 960

In the simplest conditions, absolutely all the video cards presented in the test coped with the task of ensuring at least minimal playability. Under these conditions, the game is clearly not too demanding, moreover, it is also well optimized, so even the GeForce GTX 960 with average settings in Full HD showed 57 FPS on average at 46 FPS minimum. Although it is not 60 stable frames per second, it is quite acceptable for most players.

All other solutions, including the GeForce GTX 970 from the year before the last generation of Nvidia video cards and the three-gigabyte version of GTX 1060 from the past, provided more than comfortable performance - all of them easily reached stable 60 FPS without dropping the frame rate below this mark. The top GPUs in these conditions only rested a little on the power of the test CPU, and even the RTX 2080 Ti could not get up to 144 FPS, which are important for the owners of the corresponding gaming monitors. But at 100-120 FPS it will be very comfortable to play.

The difference between the performance of all GPUs at medium and high settings is not very large. The top-end GeForce GTX 1080 Ti and RTX 2080 Ti mastered such conditions very easily, their performance is enough for gaming monitors with a frequency of 85-100 Hz. Well and 100% of the time they provide stable 60 FPS, like the GeForce GTX 1070.

Three middle peasants could not provide 60 FPS constantly, the frame rate on them 
decreased to 51-58 FPS depending on the GPU. However, it is also very good and close to perfect comfort, especially with a monitor with adaptive synchronization G-Sync or Adaptive-Sync. But the GeForce GTX 960 already provided only a minimum level of comfort, showing a frame rate of 43 FPS on average with a minimum figure of 35 FPS - this will be enough for many players, but for a network shooter it is still desirable to have more.

Ultra-graphics settings had a stronger effect on the results of all decisions, and the most powerful GPUs even almost stopped resting on the CPU. Weak video cards can do much worse, the same GeForce GTX 960 has already dropped below the acceptable threshold of 30 FPS at the minimum, showing only 33 FPS on average. So on systems with a similar graphics card you will have to lower the graphics settings to just high.

The most powerful GPUs are doing well, the top models of the Pascal and Turing families are able to provide perfect smoothness on gaming monitors with a refresh rate of 75-100 Hz, but the GeForce GTX 1070 will use regular monitors, it almost reached the most stable 60 FPS. Let's see how all these video cards cope with higher resolution.

Resolution 2560 × 1440 (WQHD)

The top-end GeForce RTX 2080 Ti graphics card (and to a lesser extent the GTX 1080 Ti) continues to be somewhat restrained by the capabilities of the central processor, even in 2560 × 1440 resolution. The most powerful solutions showed quite high performance, the best Turing video card is enough for gaming monitors with a frequency of 100-120 Hz, and GTX 1080 Ti - for 85-100 Hz. Although the GTX 1070 is already behind this pair, it never drops below 60 FPS, which is also very good.

The youngest GPU of our comparison has obvious difficulties - with average settings in this resolution it will be uncomfortable to play on the GTX 960, an average of 34 FPS and 28 FPS is not enough to ensure the required smoothness, because the game will also encounter more demanding scenes. So we recommend that you lower the settings or enable dynamic rendering resolution by setting 30 FPS as a minimum.

The middle peasants perform quite well, although they could not withstand 60 FPS at least, providing only normal comfort with 52-57 FPS on average and drops to 43-48 FPS. But for most ordinary players, this level of frame rate is quite suitable.

 GTX 1070

When choosing high graphics settings, the load on the GPU becomes even higher, and the top-end card of the Turing family breaks away from others more and more. Two powerful video cards so far show performance without drops below 60 FPS, the GTX 1080 Ti provides 88 FPS on average, and the RTX 2080 Ti will completely pull gaming monitors with a refresh rate of 100 Hz. The power of the GeForce GTX 1070 GPU is already a little lacking to maintain the average frame rate above 60 FPS, the minimum figure drops to 55 FPS.

The weakest graphics card in the form of the GeForce GTX 960 is clearly not able to provide minimal playability in such conditions with an average frame rate below 30 FPS. Even the average frequencies were lower than 60 FPS, but all of them provide quite comfortable performance with an average frame rate of 45-48 FPS at 37-40 FPS at least. This will be enough even for such a dynamic game.

With the ultra-high-quality graphics in Gears 5, with a resolution of 2560 × 1440, the GeForce GTX 960 just can’t cope, but the younger version of the GTX 1060 and the outdated GTX 970 barely reach the minimum comfort with average and minimum frame rates slightly lower than those we set minimum levels. 36-37 FPS on average at 28-29 FPS minimum - not bad, but it would be better if more. But there is no lack of video memory in the GTX 1060 version with 3 GB of video memory, the older model wins due to the power of the GPU, showing the rendering speed on the verge of minimal comfort.
The GeForce GTX 1070 does not reach the bar for maximum comfort with 60 FPS at least, but 44 FPS at least with 54 FPS on average - it's still very comfortable. The top-end Nvidia video cards are still better: the GTX 1080 Ti is suitable for monitors with a refresh rate of 60 Hz (it just barely reaches the minimum indicator), and the RTX 2080 Ti is suitable for gaming models with a refresh rate of 85-100 Hz.

Resolution 3840 × 2160 (4K)

The requirements for the speed of filling the scene when choosing 4K resolution compared to Full HD are quadrupled, and only really powerful video cards can cope with the task of ensuring a minimum of smoothness in such conditions. And the weak ones pass, and this concerns far not only the GTX 960 but also all the middle peasants, including the older model GTX 1060. All of them did not reach the minimum required 40-45 FPS on average, showing only 17-30 FPS. Interestingly, with the younger version of the GTX 1060 with 3 GB of video memory, the game does not allow you to set a resolution of more than 3200 × 1800 pixels.

The game in question becomes very demanding when it comes to high-resolution rendering. Owners of 4K monitors will have to use much more powerful GPUs, starting at least from the level of GeForce GTX 1070. Even with average settings in this resolution, it was able to provide only a minimum level of comfort with 42 FPS on average without drops below 35 FPS - this is enough for undemanding players.

The most fastidious fans of shooters of the Gears series will not even have enough GeForce GTX 1080 Ti, which almost reached the most comfortable 60 FPS at least. Only the best graphics card of the latest generation RTX provides perfect smoothness with at least 60 FPS, and even in combination with gaming monitors with a refresh rate of 75-85 Hz, it will look good.

GeForce GTX 1070

At high settings, the GeForce GTX 1070 can no longer cope with the minimum bar required performance in 4K. Her 36 FPS on average would be sufficient for comfort if the game hadn’t seen heavier scenes compared to the test one. So we recommend lowering the graphics settings on this video card. We are no longer talking about the GTX 1060 and slower solutions, all of them are not suitable for 4K resolution at all.

The top-end Pascal family of GPUs provided a minimum level of performance with 53 FPS on average at 44 FPS at least. This is not bad, but far to 60 FPS. However, even the RTX 2080 Ti showed only 69 FPS while falling to the desired 60 FPS just! That is, only she is the most demanding player with monitors of this resolution. What will happen in the most difficult conditions?

GeForce GTX 1070

In Full HD resolution, even weak video cards showed good smoothness, but only 4K resolution showed the full power of powerful GPUs when not only the younger GeForce GTX 960 and mid-level solutions could not provide minimal smoothness, but even the powerful GTX 1070 model did not reach to the required FPS bar. All of them will not be enough not only for demanding enthusiasts but also for ordinary players.

Fans of high frame rates in 4K resolution will need a top-end graphics card of the latest generation. Even the once-older model in the form of the GTX 1080 Ti showed only something between 30 and 60 FPS, not reaching the maximum comfort. Its 37-45 FPS is enough for most users, but fans of the maximum settings should have a GeForce RTX 2080 Ti, which, although it also could not provide 60 FPS, is close to this, at least in terms of average frame rate.


Game Gears 5 is a very attractive shooter with a decent graphics component. At the same time, its engine and game code are perfectly optimized, and even on a medium power GPU, it shows an excellent picture with acceptable performance. Locations here are mostly well detailed and they are quite large in size, including. The only complaint to them is the lack of facilities in some open areas, but in general, programmers and designers did a good job with the capabilities of Unreal Engine 4.

With an excellent picture and performance is high enough, which is not always achievable in games on this engine. Most players with modern gaming PCs should choose high-quality settings as a starting point. Perhaps this is one of the best PC versions of the multi-platform game from those projects that we saw. For Full HD-resolution and 60 FPS on ultra-settings, it will be enough ... GeForce GTX 1060 - even in the younger version with 3 GB of memory. For the same thing, 1440p already needs a GeForce GTX 1080 (and not necessarily Ti), but 4K resolution is much more demanding with ultra-settings - even the GeForce RTX 2080 Ti almost reached 60 FPS, and this is on average! But we must not forget that we are talking about very high settings, and the game can be configured so that it will "fly" on any modern system.

Gears 5 uses exclusively DirectX 12 and there is no support for previous versions, although the Steam edition also works in Windows 7. For this, Microsoft had to make a special translator for an outdated OS, as well as for World of Warcraft. But of the things that are not very clear to us, we note the requirement for the version of Windows 10 for a game installed from the Microsoft Store - it must be the last (1903), otherwise, the game will not even be downloaded and installed.

The graphic settings in the game are very rich and detailed, we have not seen such flexible features for a long time, and the benchmark is very convenient - if only all games did that! Everyone can find a balance between picture quality and frame rate. Separately pleased with the ability to disable all post-filters separately - based on the characteristics of individual perception. Things like the FPS limitation are also very flexibly adjustable - you can configure the game to automatically change the quality of the graphics so as to stay within a certain frame rate limit - this is ideal for relatively weak systems.

And for powerful gaming PCs, there is an optional texture pack, which improves the quality of detail of the surrounding world even more. However, he does not touch some textures at all, and they look too blurry, which causes a certain dissonance. But the requirements for the amount of video memory are not too great - 6 GB is enough even for maximum quality in 4K. Developers could make textures even better - for modern GPUs with 8 GB. Probably affected by the multi-platform game.

We especially want to note the ability to dynamically enable rendering in Gears 5 while setting the minimum FPS. This feature allows the game to automatically reduce rendering resolution in order to achieve a given performance. An ordinary player should not plunge into the jungle of settings but simply can choose this setting so that the game itself understands the quality. This can be especially useful if the power of the video card is not enough in all locations and scenes to achieve the required smoothness. You can assign 30 FPS minimum, and the game itself will reduce the resolution only in those moments when the GPU does not pull. And the rest of the time the player will enjoy full resolution. Many will prefer to lower the resolution occasionally in situations where the FPS drops to uncomfortable values ​​- in the heat of the fight there is no time to be distracted by this, manually selecting settings.

As for the central processors, the game will work well on dual-core (but four-threaded) Core i3 from modern lines, but we recommend using at least a powerful quad-core. Two cores are often not enough to achieve a frame rate of 60 FPS, even with average graphics quality, although they are enough for 30 FPS. But four good cores easily give 60 FPS, but adding a couple more will lead to an additional increase in frame rate. That is, a quad-core, in general, is enough, but it is better to have 6-8 cores since Gears 5 gets decent gains in the presence of multi-core CPUs.

The requirements for RAM in the game are typical for modern projects, the total system memory consumption when playing in Gears 5 is about 8 GB. But what’s unusual for modern games is that Gears 5 doesn’t need a lot of video memory, and even in 4K resolution it also has 6 GB available on the older version of the GeForce GTX 1060, and smaller graphics settings in Full HD Permissions are ready to be content with three gigabytes.

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